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Houdini Procedural Modeling
I specialize in procedural 3D modeling using Houdini, building flexible, scalable systems that streamline asset creation for complex environments. By leveraging node-based workflows and custom Houdini Digital Assets (HDAs), I create models that are easily adjustable and reusable across projects. This approach allows for rapid iteration and consistent quality, especially in large-scale scenes like cities or architectural simulations.
Procedural Tunnel
Procedural Dependency Graph (PDG) City
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