top of page

Houdini Procedural Modeling

I specialize in procedural 3D modeling using Houdini, building flexible, scalable systems that streamline asset creation for complex environments. By leveraging node-based workflows and custom Houdini Digital Assets (HDAs), I create models that are easily adjustable and reusable across projects. This approach allows for rapid iteration and consistent quality, especially in large-scale scenes like cities or architectural simulations.

Procedural Tunnel

Procedural Dependency Graph (PDG) City

bottom of page